Stores the selection made on a GridLayout.
active | Whether there is an active GridSelection made on a GridLayout. |
grid | The Grid of the target of the active GridSelection. |
position | The cell coordinates of the active GridSelection made on the GridLayout. |
target | The GameObject of the GridLayout where the active GridSelection was made. |
Clear | Clears the active GridSelection. |
Select | Creates a new GridSelection and sets it as the active GridSelection. |
gridSelectionChanged | Callback for when the active GridSelection has changed. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |