Version: 2018.4
LanguageEnglish
  • C#

HandleUtility.PickGameObject

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Declaration

public static GameObject PickGameObject(Vector2 position, bool selectPrefabRoot);

Declaration

public static GameObject PickGameObject(Vector2 position, out int materialIndex);

Parameters

selectPrefabRoot Select Prefab.
materialIndex Returns index into material array of the Renderer component that is closest to specified position.

Description

Pick game object closest to specified position.