Version: 2018.4
LanguageEnglish
  • C#
Method group is Obsolete

NetworkLobbyManager.OnLobbyClientAddPlayerFailed

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete The high level API classes are deprecated and will be removed in the future.

Declaration

public void OnLobbyClientAddPlayerFailed();

Description

Called on the client when adding a player to the lobby fails.

This could be because the lobby is full, or the connection is not allowed to have more players.