Version: 2018.4
LanguageEnglish
  • C#
Method group is Obsolete

Renderer.motionVectors

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete Use motionVectorGenerationMode instead. public bool motionVectors;

Description

Specifies whether this renderer has a per-object motion vector pass.

If set to true, this object will have a per-object motion vector pass rendererd (in addition to the default camera reconstruction motion vectors). Motion vectors track the per-pixel object velocity from one frame to the next. Using this information you can apply specific Image Effects such as motion blur or temporal anti-aliasing.

See Also: DepthTextureMode.MotionVectors, SkinnedMeshRenderer.skinnedMotionVectors, PassType.MotionVectors, SystemInfo.supportsMotionVectors.