struct in UnityEditor.Rendering
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CloseCollection of data used for shader variants generation, including targeted platform data and the keyword set representing a specific shader variant.
graphicsTier | A GraphicsTier classifies low, medium and high performance hardware. You can only set a Graphics Tier in the Built-in Render Pipeline. |
platformKeywordSet | A collection of ShaderKeyword that represents a specific platform shader variant. |
shaderCompilerPlatform | Shader compiler used to generate player data shader variants. |
shaderKeywordSet | A collection of ShaderKeyword that represents a specific shader variant. |
shaderRequirements | Required shader features by a specific shader. |