class in UnityEngine
/
Implemented in:UnityEngine.CoreModule
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CloseAccess to display information.
Screen class can be used to get the list of supported resolutions, switch the current resolution, hide or show the system mouse pointer.
autorotateToLandscapeLeft | Allow auto-rotation to landscape left? |
autorotateToLandscapeRight | Allow auto-rotation to landscape right? |
autorotateToPortrait | Allow auto-rotation to portrait? |
autorotateToPortraitUpsideDown | Allow auto-rotation to portrait, upside down? |
currentResolution | The current screen resolution (Read Only). |
dpi | The current DPI of the screen / device (Read Only). |
fullScreen | Is the game running full-screen? |
fullScreenMode | Set this property to one of the values in FullScreenMode to change the display mode of your application. |
height | The current height of the screen window in pixels (Read Only). |
orientation | Specifies logical orientation of the screen. |
resolutions | All full-screen resolutions supported by the monitor (Read Only). |
safeArea | Returns the safe area of the screen in pixels (Read Only). |
sleepTimeout | A power saving setting, allowing the screen to dim some time after the last active user interaction. |
width | The current width of the screen window in pixels (Read Only). |
SetResolution | Switches the screen resolution. |