class in UnityEditor
/
Implemented in:UnityEditor
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CloseAbstract class that is used by systems to encapsulate Sprite data representation. Currently this is used by Sprite Editor Window.
alignment | SpriteAlignment that represents the pivot value for the Sprite data. |
border | Returns a Vector4 that represents the border of the Sprite data. |
name | The name of the Sprite data. |
pivot | Vector2 value representing the pivot for the Sprite data. |
rect | Rect value that represents the position and size of the Sprite data. |
spriteID | GUID to uniquely identify the SpriteRect data. This will be populated to Sprite.spriteID to identify the SpriteRect used to generate the Sprite. |
GetSpriteIDFromSerializedProperty | Helper method to get SpriteRect.spriteID from a SerializedProperty. |