Version: 2018.4
LanguageEnglish
  • C#

Terrain.SampleHeight

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Declaration

public float SampleHeight(Vector3 worldPosition);

Description

Samples the height at the given position defined in world space, relative to the Terrain space.

This method automatically clamps the world position to the Terrain boundaries.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void LateUpdate() { Vector3 pos = transform.position; pos.y = Terrain.activeTerrain.SampleHeight(transform.position); transform.position = pos; } }