class in UnityEngine.Tilemaps
/
Inherits from:Tilemaps.TileBase
/
Implemented in:UnityEngine.TilemapModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseClass for a default tile in the Tilemap.
This inherits from TileBase and represents a default tile to be placed in a Tilemap. It implements TileBase.GetTileData for simple rendering of a Sprite in the tile map.
color | Color of the Tile. |
flags | TileFlags of the Tile. |
gameObject | GameObject of the Tile. |
sprite | Sprite to be rendered at the Tile. |
transform | Transform matrix of the Tile. |
GetTileData | Retrieves the tile rendering data for the Tile. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
GetTileAnimationData | Retrieves any tile animation data from the scripted tile. |
RefreshTile | This method is called when the tile is refreshed. |
StartUp | StartUp is called on the first frame of the running Scene. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |