Version: 2018.4
LanguageEnglish
  • C#

Time.fixedDeltaTime

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static float fixedDeltaTime;

Description

The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed.

For reading the delta time it is recommended to use Time.deltaTime instead because it automatically returns the right delta time if you are inside a FixedUpdate function or Update function.

Note that the fixedDeltaTime interval is with respect to the in-game time affected by timeScale.