Version: 2018.4
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  • C#

Text.font

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public Font font;

Description

The Font used by the text.

This is the font used by the Text component. Use it to alter or return the font from the Text. There are many free fonts available online. See more information on fonts and importing your own in the Fonts section.

//Create a new Text GameObject by going to Create>UI>Text in the Editor. Attach this script to the Text GameObject. Then, choose or click and drag your own font into the Font section in the Inspector window.

using UnityEngine; using UnityEngine.UI;

public class TextFontExample : MonoBehaviour { Text m_Text; //Attach your own Font in the Inspector public Font m_Font;

void Start() { //Fetch the Text component from the GameObject m_Text = GetComponent<Text>(); }

void Update() { if (Input.GetKey(KeyCode.Space)) { //Change the Text Font to the Font attached in the Inspector m_Text.font = m_Font; //Change the Text to the message below m_Text.text = "My Font Changed!"; } } }