struct in Unity.Jobs
/
Implemented in:UnityEngine.CoreModule
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CloseJobHandle.
IsCompleted | Returns false if the task is currently running. Returns true if the task has completed. |
Complete | Ensures that the job has completed. |
CheckFenceIsDependencyOrDidSyncFence | CheckFenceIsDependencyOrDidSyncFence. |
CombineDependencies | Combines multiple dependencies into a single one. |
CompleteAll | Ensures that all jobs have completed. |
ScheduleBatchedJobs | By default jobs are only put on a local queue when using Job Schedule functions, this actually makes them available to the worker threads to execute them. |