The Motion Blur effect blurs an image when GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary are moving faster than the cameraA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary’s exposure time. Rapidly moving GameObjects or a long exposure time create this effect. Genres such as racing games exaggerate Motion Blur to add speed effects.
There are two Motion Blur techniques available in the Post ProcessingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info
See in Glossary package: Shutter Speed Simulation, and Multiple Frame Blending. For further information on how to use Motion Blur in Unity, refer to the Motion Blur documentation in the Post Processing package.
2019–05–07 Page published with editorial review
New feature in 5.6
Did you find this page useful? Please give it a rating: