AssetDatabase.GetImplicitAssetBundleVariantName

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static string GetImplicitAssetBundleVariantName(string assetPath);

Parameters

assetPathThe asset's path.

Returns

string Returns the name of the AssetBundle Variant that a given asset belongs to. See the method description for more details.

Description

Returns the name of the AssetBundle Variant that a given asset belongs to.

If the asset has been explicitly assigned to an AssetBundle Variant, then that value is returned. If the asset doesn't belong to an AssetBundle Variant, its parent folders are traversed until one that belongs to an AssetBundle Variant is found. If a folder that matches this condition is found, its AssetBundle Variant name is returned. If none is found, an empty string is returned.

Did you find this page useful? Please give it a rating: