AssetModificationProcessor.OnWillCreateAsset(string)

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Description

Unity calls this method when it is about to create an Asset you haven't imported (for example, .meta files).

using UnityEngine;

public class CustomAssetModificationProcessor : UnityEditor.AssetModificationProcessor { static void OnWillCreateAsset(string assetName) { Debug.Log("OnWillCreateAsset is being called with the following asset: " + assetName + "."); } }

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