Highpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.
using UnityEngine;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioHighPassFilter))] public class Example : MonoBehaviour { // Moves the cuttoutFrequency from 10 to 22000 following a Sinus function // Attach this to an audio source with a HighPassFilter to listen it working.
void Update() { GetComponent<AudioHighPassFilter>().cutoffFrequency = (Mathf.Sin(Time.time) * 11010 + 11000); } }
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