Determines how much the filter's self-resonance is dampened.
Higher Lowpass Resonance Q indicates a lower rate of energy loss i.e. the oscillations die out more slowly.
Lowpass resonance Q value goes from 1.0 to 10.0. Default = 1.0.
using UnityEngine;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioLowPassFilter))] public class Example : MonoBehaviour { // Moves the Lowpass Resonance Quality Factor from 0 to 10 following a Sinus function // Attach this to an audio source with a LowPassFilter to listen to it working.
void Update() { GetComponent<AudioLowPassFilter>().lowpassResonanceQ = (Mathf.Sin(Time.time) * 5 + 5); } }
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