report | A report containing information about the build, such as its target platform and output path. |
Implement this interface to receive a callback just after the player scripts have been compiled.
using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine;
class MyCustomBuildProcessor : IPostBuildPlayerScriptDLLs { public int callbackOrder { get { return 0; } } public void OnPostBuildPlayerScriptDLLs(BuildReport report) { Debug.Log("MyCustomBuildProcessor.OnPostBuildPlayerScriptDLLs for target " + report.summary.platform + " at path " + report.summary.outputPath); } }
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