The Rigidbody we hit (Read Only). This is null
if the object we hit is a collider with no rigidbody attached.
using UnityEngine;
public class ExampleScript : MonoBehaviour { // Make all rigidbodies we touch fly upwards void OnCollisionStay(Collision collision) { // Check if the collider we hit has a rigidbody // Then apply the force if (collision.rigidbody) { collision.rigidbody.AddForce(Vector3.up * 15); } } }
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