ComputeBuffer.SetData

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public void SetData(Array data);
public void SetData(List<T> data);
public void SetData(NativeArray<T> data);

Parameters

dataArray of values to fill the buffer.

Description

Set the buffer with values from an array.

The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.

Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.

See Also: GetData, count, stride.


public void SetData(Array data, int managedBufferStartIndex, int computeBufferStartIndex, int count);
public void SetData(List<T> data, int managedBufferStartIndex, int computeBufferStartIndex, int count);
public void SetData(NativeArray<T> data, int nativeBufferStartIndex, int computeBufferStartIndex, int count);

Parameters

dataArray of values to fill the buffer.
managedBufferStartIndexThe first element index in data to copy to the compute buffer.
computeBufferStartIndexThe first element index in compute buffer to receive the data.
countThe number of elements to copy.

Description

Partial copy of data values from an array into the buffer.

The input data must follow the data layout rules of the graphics API in use. See Compute Shaders for cross-platform compatibility information.

Note: Because only blittable data types can be copied from the array to the buffer, the array must only contain elements of a blittable type. If you attempt to use non-blittable types, an exception will be raised.

See Also: GetData, count, stride.

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