animator | The Animator instance that calls this method. |
transform | The Transform to target. |
type | The Component type. |
property | The property to bind. |
isObjectReference | isObjectReference need to be set to true if the property to bind does animate an Object like SpriteRenderer.sprite. |
PropertyStreamHandle Returns the PropertyStreamHandle that represents the new binding.
Create a PropertyStreamHandle representing the new binding on the Component property of a Transform already bound to the Animator.
You can bind a property that doesn't exist yet. For example you can bind a property on a MonoBehaviour that will be added later dynamically. In this case, you need to manually resolve the handle after adding the MonoBehaviour on the GameObject, using ResolveAllStreamHandles.
Did you find this page useful? Please give it a rating: