Experimental: this API is experimental and might be changed or removed in the future.

TerrainCallbacks.TextureChangedCallback

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public delegate void TextureChangedCallback(Terrain terrain, string textureName, RectInt texelRegion, bool synched);

Parameters

terrainThe Terrain object that references a changed TerrainData asset.
textureNameThe name of the texture that changed.
texelRegionThe region of the Terrain texture that changed, in texel coordinates.
synchedIndicates whether the changes were fully synchronized back to CPU memory.

Description

Use this delegate type with textureChanged to monitor all the changes to Terrain textures.

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