class in UnityEngine.Experimental.XR
/
Inherits from:Experimental.IntegratedSubsystem
/
Implemented in:UnityEngine.XRModule
Allows external systems to provide dynamic meshes to Unity.
The XRMeshSubsystem enables external systems to provide dynamic meshes to Unity. The meshes are processed on background threads, including physics baking, so as not to block the main thread during execution. This is useful for that provide dynamic meshes during runtime, such as spatially-aware AR devices.
GenerateMeshAsync | Request that the mesh with TrackableId meshId gets generated. onMeshGenerationComplete is called when generation is complete. |
TryGetMeshInfos | Get information about every mesh tracked by the system. |
Did you find this page useful? Please give it a rating: