LightmapData

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Data of a lightmap.

A Scene can have several lightmaps stored in it, and Renderer components can use those lightmaps. This makes it possible to use the same material on multiple objects, while each object can refer to a different lightmap or different portion of the same lightmap.

See Also: LightmapSettings class, Renderer.lightmapIndex

Properties

lightmapColorLightmap storing color of incoming light.
lightmapDirLightmap storing dominant direction of incoming light.
shadowMaskTexture storing occlusion mask per light (ShadowMask, up to four lights).

Did you find this page useful? Please give it a rating: