nameID | Property name ID, use Shader.PropertyToID to get it. |
name | Property name, e.g. "_MainTex". |
value | Texture placement scale. |
Sets the placement scale of texture propertyName
.
See Also: mainTextureScale property, GetTextureScale, SetTexture.
using UnityEngine;
public class Example : MonoBehaviour { // Scroll main texture based on time
float scrollSpeed = 0.5f; Renderer rend;
void Start() { rend = GetComponent<Renderer> (); }
void Update() { // Animates main texture scale in a funky way! float scaleX = Mathf.Cos(Time.time) * 0.5f + 1; float scaleY = Mathf.Sin(Time.time) * 0.5f + 1; rend.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY)); } }
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