url | The nominal (pre-redirect) URL at which the asset bundle is located. |
crc | A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking. |
Standard constructor for non-cached asset bundles.
This constructor will bypass the caching system and simply download the AssetBundle from url
.
If the crc
argument is non-zero, then the crc
argument will be compared to the checksum of the downloaded data. If the CRCs do not match, an error will be logged, the asset bundle will not be loaded, and assetBundle will return null
.
If you do not wish to use CRC integrity checking, pass zero as the crc
argument.
using System.Collections; using UnityEngine; using UnityEngine.Networking;
public class Example : MonoBehaviour { IEnumerator Start() { string url = "https://website.com/assetbundle"; using (var uwr = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET)) { uwr.downloadHandler = new DownloadHandlerAssetBundle(url, 0); yield return uwr.SendWebRequest(); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(uwr); } } }
url | The nominal (pre-redirect) URL at which the asset bundle is located. |
crc | A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking. |
version | Current version number of the asset bundle at url . Increment to redownload. |
Simple versioned constructor. Caches downloaded asset bundles.
When this constructor is used, the DownloadHandlerAssetBundle will first check to see if there is a cached AssetBundle from url
.
If there is no cached asset bundle, or if the cached asset bundle's version
matches the version
argument, then the system will skip downloading the asset bundle and instead load it from the cache.
If there is a cached asset bundle, but the cached bundle's version
does not match the version
argument, then the system will re-download the asset bundle from url
.
If the crc
argument is non-zero, then the crc
argument will be compared to the checksum of the downloaded data. If the CRCs do not match, an error will be logged, the asset bundle will not be loaded, and assetBundle will return null
.
If you do not wish to use CRC integrity checking, pass zero as the crc
argument.
url | The nominal (pre-redirect) URL at which the asset bundle is located. |
crc | A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking. |
hash | A hash object defining the version of the asset bundle. |
Versioned constructor. Caches downloaded asset bundles.
When this constructor is used, the DownloadHandlerAssetBundle will first check to see if there is a cached AssetBundle from url
.
If there is no cached asset bundle, or if the cached asset bundle's hash
matches the hash
argument, then the system will skip downloading the asset bundle and instead load it from the cache.
If there is a cached asset bundle, but the cached bundle's hash
does not match the hash
argument, then the system will re-download the asset bundle from url
.
If the crc
argument is non-zero, then the crc
argument will be compared to the checksum of the downloaded data. If the CRCs do not match, an error will be logged, the asset bundle will not be loaded, and assetBundle will return null
.
If you do not wish to use CRC integrity checking, pass zero as the crc
argument.
url | The nominal (pre-redirect) URL at which the asset bundle is located. |
hash | A hash object defining the version of the asset bundle. |
crc | A checksum to compare to the downloaded data for integrity checking, or zero to skip integrity checking. |
cachedBundle | A structure used to download a given version of AssetBundle to a customized cache path. |
name | AssetBundle name which is used as the customized cache path. |
Versioned constructor. Caches downloaded asset bundles to a customized cache path.
Cached AssetBundles are uniquely identified solely by the filename and version. All domain and path information in url
is ignored by Caching. Since cached AssetBundles are identified by filename instead of the full URL, you can change the directory from where the asset bundle is downloaded at any time. This is useful for pushing out new versions of the game and ensuring that files are not cached incorrectly by the browser or by a CDN.
Usually using the filename of the AssetBundle to generate the cache path is fine. But if there are different AssetBundles with the same last file name, cache conflicts happens. With CachedAssetBundle struct, you can use CachedAssetBundle.name to customized the cache path to avoid the cache conflicts. You can also utilize this to organize the cache data structure.
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