The starting lifetime of the particle.
This is the total lifetime of this particle in seconds. It is set by the Particle System when creating the particle.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { ParticleSystem.Particle particle = new ParticleSystem.Particle();
// Calculate how long the particle has been alive. float timeAlive = particle.startLifetime - particle.lifetime; } }
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