center | Center of the box. |
halfExtents | Half of the size of the box in each dimension. |
results | The buffer to store the results in. |
orientation | Rotation of the box. |
layerMask | A Layer mask that is used to selectively ignore colliders when casting a ray. |
queryTriggerInteraction | Specifies whether this query should hit Triggers. |
int
The amount of colliders stored in results
.
Find all colliders touching or inside of the given box, and store them into the buffer.
See Also: Physics.OverlapBoxNonAlloc.
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