output | The output sending the notification. |
origin | The originating playable of the notification. |
notification | The notification to be sent. |
context | Extra information about the state when the notification was fired. |
Queues a notification to be sent through the Playable system.
using UnityEngine; using UnityEngine.Playables; class ExamplePlayableBehaviour : PlayableBehaviour { private static readonly Notification s_BlendNotification = new Notification("BlendComplete"); private float m_lastWeight = 0;
public override void PrepareFrame(Playable playable, FrameData info) { if (m_lastWeight < 1 && info.effectiveWeight == 1) { info.output.PushNotification(playable, s_BlendNotification, m_lastWeight); } m_lastWeight = info.effectiveWeight; } }
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