PointEffector2D.forceVariation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public float forceVariation;

Description

The variation of the magnitude of the force to be applied.

A random value between 0 and forceVariation is used and added to the force magnitude. The forceVariation can be negative to randomly reduce the force magnitude.

See Also: forceMagnitude.

Did you find this page useful? Please give it a rating: