Structure used to get information back from a raycast.
See Also: Physics.Raycast, Physics.Linecast, Physics.RaycastAll.
barycentricCoordinate | The barycentric coordinate of the triangle we hit. |
collider | The Collider that was hit. |
distance | The distance from the ray's origin to the impact point. |
lightmapCoord | The uv lightmap coordinate at the impact point. |
normal | The normal of the surface the ray hit. |
point | The impact point in world space where the ray hit the collider. |
rigidbody | The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null. |
textureCoord | The uv texture coordinate at the collision location. |
textureCoord2 | The secondary uv texture coordinate at the impact point. |
transform | The Transform of the rigidbody or collider that was hit. |
triangleIndex | The index of the triangle that was hit. |
Did you find this page useful? Please give it a rating: