CommandBuffer.SetGlobalDepthBias

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void SetGlobalDepthBias(float bias, float slopeBias);

Parameters

biasConstant depth bias.
slopeBiasSlope-dependent depth bias.

Description

Add a command to set global depth bias.

Global depth bias is added to the state specified in shaders (see cull and depth state). This is typically useful when rendering shadow caster objects, to slightly push them away from the light source in order to prevent shadow acne. Built-in shadow caster rendering in Unity sets global depth bias of (1.0, 1.0) when rendering the shadow casters.

Did you find this page useful? Please give it a rating: