RenderTargetBinding.depthStoreAction

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Rendering.RenderBufferStoreAction depthStoreAction;

Description

Store action for the depth/stencil buffer.

Not all platforms support store actions. If the platform you are using does not support store actions, RenderBufferStoreAction.Store will be used instead.

Did you find this page useful? Please give it a rating: