stateBlock | Specifies parts of the render state to override. |
stateMap | Specifies parts of the render state to override for specific render types. |
renderers | Specifies which set of visible objects to draw. |
drawSettings | Specifies how to draw the objects. |
filterSettings | Specifies how the renderers should be further filtered. |
Draw subset of visible objects.
If a state block is supplied, the render state will be overridden for all objects drawn during the function call. If a state map is supplied the render state will be overridden for objects where the RenderType of the sub-shader matches a value in the map. If multiple mappings match the first is used. A mapping with renderType set to null will match everything.
See Also: CullingResults, FilterResults, DrawingSettings, FilteringSettings, RenderStateBlock, RenderStateMapping.
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