Shader.SetGlobalBuffer

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public static void SetGlobalBuffer(string name, ComputeBuffer value);
public static void SetGlobalBuffer(int nameID, ComputeBuffer value);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Sets a global compute buffer property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalTexture, ComputeBuffer class, ShaderLab documentation.

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