A Splat prototype is just a texture that is used by the TerrainData.
A class on a Terrain GameObject.
metallic | The metallic value of the splat layer. |
normalMap | Normal map of the splat applied to the Terrain. |
smoothness | The smoothness value of the splat layer when the main texture has no alpha channel. |
texture | Texture of the splat applied to the Terrain. |
tileOffset | Offset of the tile texture of the SplatPrototype. |
tileSize | Size of the tile used in the texture of the SplatPrototype. |
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