bool
Returns true
if expected and actual objects are equal, else false
.
Compares the actual and expected Vector2 objects for equality.
As shown in the example, this method will be called by NUnit
when we use it with constraints.
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools.Utils;
[TestFixture]
public class Vector2Test { [Test]
public void Vector2ObjectsAreEqual() { //Custom error
var actual = new Vector2(10e-7f, 10e-7f);
var expected = new Vector2(0f, 0f);
var comparer = new Vector2EqualityComparer(10e-6f);
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
//Default error 0.0001f
actual = new Vector2(0.01f, 0.01f);
expected = new Vector2(0.01f, 0.01f);
Assert.That(actual, Is.EqualTo(expected).Using(Vector2EqualityComparer.Instance)); } }
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