Is this transform a child of parent
?
Returns a boolean value that indicates whether the transform is a child of a given transform. true if this transform is a child, deep child (child of a child) or identical to this transform, otherwise false.
using UnityEngine;
public class Example : MonoBehaviour { void OnTriggerEnter(Collider col) { // Ignore trigger events if between this collider and colliders in children // Eg. when you have a complex character with multiple triggers colliders. if (col.transform.IsChildOf(transform)) { return; }
print("Do something here"); } }
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