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Camera.SetTargetBuffers

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public void SetTargetBuffers(RenderBuffer colorBuffer, RenderBuffer depthBuffer);
public void SetTargetBuffers(RenderBuffer[] colorBuffer, RenderBuffer depthBuffer);

Parameters

colorBufferThe RenderBuffer(s) to which color information will be rendered.
depthBufferThe RenderBuffer to which depth information will be rendered.

Description

Sets the Camera to render to the chosen buffers of one or more RenderTextures.