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Cubemap.format

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public TextureFormat format;

Description

The format of the pixel data in the texture (Read Only).

Use this to determine the format of the texture.

using UnityEngine;

public class Example : MonoBehaviour { // Print the format of a given cubemap. public Cubemap cubeMap;

void Start() { if (cubeMap != null) { Debug.Log(cubeMap.format); } else { Debug.Log("No cubemap was assigned, please assing one on the inspector."); } } }