struct in UnityEditor.Experimental.AssetImporters
/
Implemented in:UnityEditor
Represents how a texture should be generated from calling TextureGenerator.GenerateTexture.
assetPath | Path where the Asset will be placed. |
enablePostProcessor | When set to true, AssetPostprocessor hooks will be called during texture generation. |
platformSettings | Platform settings for generating the texture. |
qualifyForSpritePacking | Indicates if the Sprite generated can be used for atlas packing. |
secondarySpriteTextures | Secondary textures for the generated Sprites. |
sourceTextureInformation | Texture format for the image data. |
spriteImportData | Sprite Asset generation data. |
spritePackingTag | Tag used for Sprite packing. |
textureImporterSettings | Settings for generating texture. |
TextureGenerationSettings | The Constructor initializes to most common value based on the TetureImporterType you pass in. |