Version: 2019.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

TerrainPaintUtility.BuildTransformPaintContextUVToPaintContextUV

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static void BuildTransformPaintContextUVToPaintContextUV(Experimental.TerrainAPI.PaintContext src, Experimental.TerrainAPI.PaintContext dst, out Vector4 scaleOffset);

Parameters

srcSource PaintContext.
dstDestination PaintContext.
scaleOffsetScaleOffset transform.

Description

Builds a Scale & Offset transform to convert between one PaintContext's UV space and another PaintContext's UV space.

This method provides functionality that you can use when you must perform tasks such as rendering to one PaintContext when reading a texture from another PaintContext. You can apply the returned transform to convert the UVs from one PaintContext to another.

The returned scaleOffset vector is in the same format as used by the TEX_TRANSFORM macro:
dstUV.uv = srcUV.uv * scaleOffset.xy + scaleOffset.zw