Version: 2019.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

XRReferencePointSubsystem.GetAllReferencePoints

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void GetAllReferencePoints(List<ReferencePoint> referencePointsOut);

Parameters

referencePointsOutA list of ReferencePoints containing all reference points.

Description

Retrieves all ReferencePoints added by calls to XRReferencePointSubsystem.TryAddReferencePoint.

Existing data is replaced with a list of the current reference points. To avoid excessive heap allocations, developers may reuse the same list each call. A reallocation only happens when the list's capacity is insufficient.

If referencePointsOut is null, this method throws ArgumentNullException.