Defines a series of commands and settings that describes how Unity renders a frame.
disposed | When the IRenderPipeline is invalid or destroyed this returns true. |
Render | Defines custom rendering for this RenderPipeline. |
BeginCameraRendering | Call the delegate used during SRP rendering before a single camera starts rendering. |
BeginFrameRendering | Call the delegate used during SRP rendering before a render begins. |
EndCameraRendering | Call the delegate used during SRP rendering after a single camera ends rendering. |
EndFrameRendering | Call the delegate used during SRP rendering after a render ends. |