Version: 2019.2
LanguageEnglish
  • C#

RenderTargetBlendState Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public RenderTargetBlendState(Rendering.ColorWriteMask writeMask, Rendering.BlendMode sourceColorBlendMode, Rendering.BlendMode destinationColorBlendMode, Rendering.BlendMode sourceAlphaBlendMode, Rendering.BlendMode destinationAlphaBlendMode, Rendering.BlendOp colorBlendOperation, Rendering.BlendOp alphaBlendOperation);

Parameters

writeMaskSpecifies which color components will get written into the target framebuffer.
sourceColorBlendModeBlend factor used for the color (RGB) channel of the source.
destinationColorBlendModeBlend factor used for the color (RGB) channel of the destination.
sourceAlphaBlendModeBlend factor used for the alpha (A) channel of the source.
destinationAlphaBlendModeBlend factor used for the alpha (A) channel of the destination.
colorBlendOperationOperation used for blending the color (RGB) channel.
alphaBlendOperationOperation used for blending the alpha (A) channel.

Description

Creates a new blend state with the given values.