Version: 2019.2
LanguageEnglish
  • C#

TextAsset

class in UnityEngine

/

Inherits from:Object

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Text file assets.

You can use raw text files in your project as assets and get their contents through this class. Also, you can access the file as a raw byte array if you want to access data from binary files. See the Text Asset manual page for further details about importing text and binary files into your project as Text Assets.

Properties

bytesThe raw bytes of the text asset. (Read Only)
textThe text contents of the .txt file as a string. (Read Only)

Constructors

TextAssetCreate a new TextAsset with the specified text contents.This constructor creates a TextAsset, which is not the same as a plain text file. When saved to disk using the AssetDatabase class, the TextAsset should be saved with the .asset extension.

Public Methods

ToStringReturns the contents of the TextAsset.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.