Version: 2019.2
LanguageEnglish
  • C#

HolographicRemoting

class in UnityEngine.XR.WSA

/

Implemented in:UnityEngine.VRModule

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Description

The Holographic Remoting interface allows you to connect an application to a remote holographic device, and stream data between the application and that device.

using System.Collections;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.WSA;

public class Script : MonoBehaviour { public string IpV4RemotingAddress = "127.0.0.1"; public int ConnectRetryCount = 5;

void Update() { if (Input.GetKeyDown(KeyCode.Q)) { if (HolographicRemoting.ConnectionState != HolographicStreamerConnectionState.Connected) StartCoroutine(ConnectRemotingSession()); else StartCoroutine(DisconnectRemotingSession()); } }

IEnumerator ConnectRemotingSession() { if (HolographicRemoting.ConnectionState != HolographicStreamerConnectionState.Disconnected) { Debug.LogWarning("Remoting already connected. Please disconnect before trying to connect again."); } else { HolographicRemoting.Connect(IpV4RemotingAddress); yield return null;

int currentRetries = 0; while (currentRetries < ConnectRetryCount && HolographicRemoting.ConnectionState != HolographicStreamerConnectionState.Connected) { currentRetries++; Debug.Log($"Waiting on connection: attempt {currentRetries}."); yield return new WaitForSeconds(1f); }

if (currentRetries >= ConnectRetryCount) { Debug.LogError($"Unable to connect to remote session after {currentRetries} attempts."); } else { Debug.Log("Loading Windows MR for Remoting..."); XRSettings.LoadDeviceByName("WindowsMR"); yield return new WaitForSeconds(1); Debug.Log("Starting XR..."); XRSettings.enabled = true; yield return new WaitForSeconds(1); Debug.Log($"XR activation state: {XRSettings.enabled}");

if (!XRSettings.enabled) HolographicRemoting.Disconnect(); } } }

IEnumerator DisconnectRemotingSession() { if (HolographicRemoting.ConnectionState != HolographicStreamerConnectionState.Connected) { Debug.LogWarning("Remoting is not connected. Please start an active remoting session before attempting to disconnect."); } else { HolographicRemoting.Disconnect(); yield return null;

int currentRetries = 0; while (currentRetries < ConnectRetryCount && HolographicRemoting.ConnectionState != HolographicStreamerConnectionState.Disconnected) { currentRetries++; Debug.Log($"Waiting on disconnect: attempt {currentRetries}."); yield return new WaitForSeconds(1f); currentRetries++; }

if (currentRetries >= ConnectRetryCount) { Debug.LogError($"Unable to disconnedct from remote session after {currentRetries} attempts."); } else { XRSettings.enabled = false; } } } }

Static Properties

ConnectionStateWhether the app is displaying protected content.