Version: 2019.2
LanguageEnglish
  • C#

WorldManager

class in UnityEngine.XR.WSA

/

Implemented in:UnityEngine.VRModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This class represents the state of the real world tracking system.

Static Properties

stateThe current state of the world tracking systems.

Static Methods

GetNativeISpatialCoordinateSystemPtrReturn the native pointer to Windows::Perception::Spatial::ISpatialCoordinateSystem which was retrieved from an Windows::Perception::Spatial::ISpatialStationaryFrameOfReference object underlying the Unity World Origin.

Events

OnPositionalLocatorStateChangedEvent fired when the world tracking systems state has changed.

Delegates

OnPositionalLocatorStateChangedDelegateCallback on when the world tracking systems state has changed.