Unity supports three CPU architectures when targeting Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary: X86, X64 and ARM.
There are three configurations (select them in Visual Studio):
The player log is located under <user>\AppData\Local\Packages\<productname>\TempState. See also log files.
Requirements when targeting Universal Windows Platform:
Before you can proceed you need to acquire a Windows Store developer license. There are two ways you can do this:
The following are not supported:
• 2017–05–16 Page amended