Version: 2019.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

PrefabStage

class in UnityEditor.Experimental.SceneManagement

/

Implemented in:UnityEditor

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Description

Experimental class that represents a Prefab stage.

A stage is an editing context which includes a collection of Scenes. The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.

The breadcrumbs which are shown in the Scene view when in Prefab Mode each represent a stage. Those with a Prefab icon represent Prefab stages.

The API is experimental and may change or be removed in future versions.

Properties

prefabAssetPathThe path of the Prefab Asset that is open in this Prefab stage.
prefabContentsRootThe root GameObject of the loaded Prefab Asset contents.
sceneThe preview Scene used for the Prefab stage.
stageHandleThe Stage handle for the Prefab stage.

Public Methods

ClearDirtinessClear the dirtyness flag for the Prefab stage.
IsPartOfPrefabContentsIs this GameObject part of the loaded Prefab Asset contents in the Prefab stage?

Events

prefabSavedCallback that is invoked whenever the contents of a Prefab stage has been saved.
prefabSavingCallback that's invoked whenever the contents of a Prefab stage is about to be saved.
prefabStageClosingCallback that's invoked whenever a Prefab stage is about to be opened.
prefabStageDirtiedCallback that's invoked whenever a Prefab stage changes from unmodified to modified.
prefabStageOpenedCallback that's invoked whenever a Prefab stage has been opened.